
The Footage
A fixed-camera horror game where you manage 6 tapes to play as 6 different characters. Piece together the truth behind their recordings in a non-linear narrative puzzle.
An independent studio based in Yangon. Currently building The Footage, our first release, with more worlds in development. We focus on atmosphere, detail, and immersive experiences that stick with you.
View Projects
Bodycam horror. Coming 2026.
Current Development Pipeline
Updates & Devlogs
MegaMaze Production is officially online. Here is what we are building.
Founded in 2020 in Yangon, Myanmar. We're currently focused on shipping The Footage—our first release.
Alongside that, we're prototyping Tea Time, a cozy simulator that lets us explore different moods and mechanics. These are just the beginning; we have more projects planned for the future.
We care about execution and atmosphere. Whether the project is terrifying or tranquil, it needs to feel tangible and well-crafted.

Developers, Artists, Problem-Solvers

Game direction and 3D artistry. Brain of the MegaMaze.

Audio design and original scores. Creates the atmospheric soundscapes and music.

Illustration and visual development meets technical implementation. Brings color to projects through toon-style art while rapidly expanding into gameplay systems and engine tools.

Animation and character art. Brings motion and expression to the worlds we build.

Voice performance for characters. Also preparing for VTuber projects.

3D Artist & Traditional Horror Specialist.
We honor his memory and his contributions. His artistic vision remains a permanent part of our studio's foundation.