Yangon, Myanmar

We Make Games.

An independent studio based in Yangon. Currently building The Footage, our first release, with more worlds in development. We focus on atmosphere, detail, and immersive experiences that stick with you.

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The Footage
Now In Development

The Footage

Bodycam horror. Coming 2026.

Next UpTea Time
StudioYangon, Myanmar

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Current Development Pipeline

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Updates & Devlogs

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2026-1-11

Hello World: MegaMaze is Online

MegaMaze Production is officially online. Here is what we are building.

Studio Profile

Founded in 2020 in Yangon, Myanmar. We're currently focused on shipping The Footage—our first release.

Alongside that, we're prototyping Tea Time, a cozy simulator that lets us explore different moods and mechanics. These are just the beginning; we have more projects planned for the future.

We care about execution and atmosphere. Whether the project is terrifying or tranquil, it needs to feel tangible and well-crafted.

MegaMaze Logo

The Team

Developers, Artists, Problem-Solvers

Isherf Olmesh
Founder & Game Director

Isherf Olmesh

Game direction and 3D artistry. Brain of the MegaMaze.

Khant Wai Hayne
Musician & Producer

Khant Wai Hayne

Audio design and original scores. Creates the atmospheric soundscapes and music.

Elunira Lxix
2D Artist & Junior Game Dev

Elunira Lxix

Illustration and visual development meets technical implementation. Brings color to projects through toon-style art while rapidly expanding into gameplay systems and engine tools.

Amber Shark
2D Artist & Animator

Amber Shark

Animation and character art. Brings motion and expression to the worlds we build.

Lady Wyvern
Voice Actress

Lady Wyvern

Voice performance for characters. Also preparing for VTuber projects.

AK Kira
In Memoriam

AK Kira

3D Artist & Traditional Horror Specialist.
We honor his memory and his contributions. His artistic vision remains a permanent part of our studio's foundation.

Let's Build Games.

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